

“Not having to worry about how many people are playing on Day One is nice,” Lyman said. Every matchup is tense, with fiery defeat rarely more that one move away. A relatively small percentage of players in such games will pay for virtual goods, helping the game make money, while others enjoy the ride without paying any money. A team-based, free-to-play game for consoles that immerses players in a world of historical tanks, strategic warfare, and explosive multiplayer showdowns. The advantage means that there’s a lot less pressure for the Switch audience to take off quickly, as free-to-play games make economic sense when they amass huge audiences. “On the Switch, we are ready with cross-platform, and Nintendo made it very easy to develop for the platform. “When World of Tanks: Blitz came out on mobile, it was a real game instead of an alarm clock simulator,” Lyman said.

While World of Tanks has 15-vs.-15 battles that last for around 15 minutes, World of Tanks Blitz has 7-on-7 that wrap up in 7 minutes or so. That game was so successful that it still supports a team of 5,000 today. World of Tanks: Blitz was specifically designed for mobile as a shorter version of World of Tanks on PC and consoles, which came out in 2010 and has 160 million downloads to date.
